Toon boom harmony opacity
To encourage animators to try out new tools and techniques, Toon Boom Animation assembled a demo pack titled The Ingredients of Animation, which features work from six artists participating in the Toon Boom Ambassador Program. This translates to richer characters, smaller game files and faster loading times.”Īnimator Mike Horowitz at Double Stallion demonstrates Harmony’s drawing and animation tools for 2D games. “Thanks to the efficient cutout and deformation tools in Harmony, we can fit far more animation into memory than we would be able to with frame-by-frame animation sheets. This speeds up the animation process and allows us to produce better results,” said Daniel Menard, CEO at Double Stallion Games. “Harmony allows our artists to draw, rig and animate our characters, all in a single application.
#TOON BOOM HARMONY OPACITY UPDATE#
Developers will not only benefit from Harmony Premium’s Emmy Award-winning workflows for cut-out, paperless and hybrid animation techniques in their games - the latest update also includes posable Game Bone deformers, a Skin workflow for seamlessly swapping in alternate costumes and props, as well as an updated Gaming SDK for importing your assets directly into Unity. Game developers around the world have already used Harmony to bring feature-quality animation into their projects, and Harmony 21 adds brand new tools and workflows with game development in mind. With Harmony 21, artists working in games can create with the same tools and assets relied on in television and feature film production, allowing production teams to share more resources while avoiding duplication of effort. The interactive entertainment industry is expected to be worth $138 billion in revenue by the end of 2021, and has been accelerating at a rapid pace over the past decade. Harmony ups its game with a new SDK:Īs the animation industry has grown alongside a new 18-34 demographic, the same trend is also true of videogames. Marc-André Bouvier-Pelletier demonstrates new drawing tools in Harmony 21. “Artists will notice that Harmony 21 is up to twice as fast when working with complex cut-out scenes, compositing effects, and deformers - while studios will benefit from reduced batch render times.” “In addition to these new features, Harmony’s development team has been working behind-the-scenes to improve core technologies and performance,” said Francisco Del Cueto, Toon Boom Animation’s Co-President and Chief Technology Officer. Harmony 21 Premium also includes a new Rigid Point Deformer for fine-tuning deformation of textures, and a Show Deformation Mesh toggle, which is particularly helpful for building and quality control on cutout characters. With the Transform Tool’s new Mixed Manipulation mode, artists and animators can select and control multiple deformers and drawings simultaneously - allowing for faster and more intuitive posing. This update also features significant workflow improvements for cutout animation and character rigs in Harmony Premium. Cleanup artists working with your team will enjoy the improved Cutter Tool, which now trims multiple pencil lines with a single swipe gesture. With a new Overlay Brush mode, painted brush strokes can now apply non-destructive shading and highlights. In Harmony 21, users can now control how the pressure, tilt and speed of their stylus affects the size and opacity of their vector and bitmap brushes or set consistent tapering on each stroke. Introducing the freshest new features:Īrtists have more tools at their fingertips for inking and painting their animated scenes. Harmony 21’s demo pack, featuring The Ingredients of Animation.